![]() ![]() From that point, every action you perform is then relative to that starting position, allowing for very precise controls. Nintendo cleverly found a way around this limitation by having the player point at the screen before the more elaborate sports (such as sword dueling or table tennis), which allows the Wii to know roughly where the Wii Remote is in relation to the TV. However, one limitation of using this technology is that the Wii has no idea how your controller is initially orientated-that is, it doesn't know if the controller's facing toward the TV or not when you first begin playing. ![]() When combined with the Wii Remote's built-in accelerometers, the controller can detect movement in almost any direction and orientation, allowing for true 1:1 motion-control. In a nutshell, Wii MotionPlus houses a pair of gyroscopes which can detect orientation along three axises. As such, this section exists to help you understand how the Wii MotionPlus works, and what you can do to get the most enjoyment out of it. However, it does have a few quirks that might befuddle, or even frustrate new players if they're not quite sure why it's seemingly not working correctly. Wii MotionPlus is an exciting evolutionary step for the Nintendo Wii, as it greatly enhances the Wii Remote's ability to detect movement and will hopefully open the door to new gameplay possibilities.
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